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Post by Richard on Apr 1, 2006 1:22:53 GMT -5
This is for any Monk Builds
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Post by oompa on Apr 2, 2006 19:43:11 GMT -5
This is a Protection Monk/Bonder build
Attribs: 16 Prot (Sup Rune and Scalp) 15 Divine (Sup Rune)
Weapons: YakSlapper, Garbock's Staff, Wenslaus's Faith, New Green Queen Scarab Weapon
20% Enchants on weapon won't help due to all the spells you have to maintain, quick recharge is the best.
I run 2 ways depending on who I am running with:
Spells: Life attunement, Life Barrier (elite), Life Bond, Reversal of Fortune, Blessed Signet, Rebirth
Those are always the same on either config.
Config 1: Protective Spirit, Ageis
Config 2: Mend Ailment, Watchful Spirit (My Favorite Setup)
How to use: Coming out of SF, I cast Barrier/Bond on the warrior, and Bond everyone else, this will leave you at a -1 energy regen. Cast Blessed Signet (you will spam this spell, you get 3 points with each enchant casted)
In battles: Config 1:Try and cast protective spirit on warrior heading in, then ageis when everyone closes for battle. Config 2:Cast Mend Ailment as needed. Watchful Spirit on self (cause the other monk forgets you need healing)
In SF: Cast in this order: Bond, Barrier, Attunement, Watchful Spirit
Sit back and watch for the most part.
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Post by 55 monk on Apr 11, 2006 19:38:35 GMT -5
heres a great 55 monk build im gonna use once i get mi monk goin 55 HP Monk - Minotaurs (Elona Mission) Farming Build [PvE]
1.0 PROFESSION
Monk / Elementalist
2.0 ATTRIBUTE POINTS DISTRIBUTION
Healing Prayers: 9 ( 6 + 3 ) Protection Prayers: 9 ( 6 + 3 ) Smiting Prayers 16 ( 12 + 1 + 3 ) Divine Favor: 9 ( 6 + 3 ) Earth Magic: 8
3.0 RUNES REQUIRED
1 x Superior Rune of Healing Prayers 1 x Superior Rune of Protection Prayers 1 x Superior Rune of Smiting Prayers 1 x Superior Rune of Divine Favor 1 x any one of the above
There is no specific way of allocating the Superior Runes. This is just my recommendation:
Head: Superior Rune of Smiting Prayers Chest: Superior Rune of any of the Monk Superior Rune Hands: Superior Rune of Divine Favor Legs: Superior Rune of Protection Prayers Feet: Superior Rune of Healing Prayers
4.0 ARMOUR
Any armour (even pre-sear armour) will do. Armour is negligible.
This is my recommendation: - Reason: It gives extra energy.
Destiny’s Gorge Zealot's Scalp Design (Collector’s Armour)
NPC: Barton Smallwood Collecting: 5 Shriveled Eyes
Armour: 60 Smiting Prayers: +1
Droknar’s Forge Ascetic's Chest Design
Armour: 60 Energy: +8
Crafting Materials: Gold: 800 Parchment: 75 Feathers: 12
Droknar’s Forge Ascetic's Leg Design
Armour: 60 Energy: + 2, Energy Regeneration +1
Gold: 800 Parchment: 50 Feathers: 8
Droknar’s Forge Ascetic's Arm Design
Armour: 60 Energy: +6
Crafting Materials: Gold: 800 Parchment: 25 Feathers: 4
Droknar’s Forge Ascetic's Foot Design
Armour: 60 Energy: +6
Crafting Materials: Gold: 800 Parchment: 25 Feathers: 4
5.0 WEAPON / FOCUS
WEAPON: This is optional. I would recommend:- Reason: It gives extra energy.
Fire Wand (Collector’s Item)
Fire damage: 4-7 (Require 5 Fire magic) Attack speed +10% Damage -10% or Miss chance: 10% or Critical hit -20% Damage -10% Energy +5 Damage +25% (vs. Charr)
NPC: Wain Hughes (Just outside of Nolani Academy in Diessa Lowlands) Collecting: 3 Charr Carvings
FOCUS: Grim Cesta (Quest Item)
Energy +6 (req. 5 Blood Magic) Health -50 Energy +3 (while enchanted) Energy +3 (while hexed) Energy +5 (while Health is below 40%)
NPC: Symon the Scribe in Ascalon City (Cities of Ascalon quest)
6.0 SLILL BAR ALLOCATION
SKILL 1: PROTECTIVE SPIRIT (Protection Prayers) For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
SKILL 2: HEALING BREEZE (Healing Prayers) For 10 seconds, target ally gains +3...8 Health regeneration.
SKILL 3: AFTERSHOCK (Earth Magic) Nearby foes are struck for 26...85 damage. Knocked down foes are struck for 10...56 additional damage
SKILL 4: CRYSTAL WAVE (Earth Magic) Foes near you are struck for 10...82 damage, but are cured of any negative Conditions. This Spell ignores armor and magic resistance.
SKILL 5: SHIELD OF JUDGMENT (Smiting Prayers) [ Elite ] For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 damage.
SKILL 6: BALTHAZAR’s SPIRIT (Smiting Prayers) While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage.
SKILL 7: ESSENCE BOND (Others) While you maintain this Enchantment, whenever target ally takes physical damage or elemental damage, you gain 1 Energy.
SKILL 8: MENDING (Healing Prayers) While you maintain this Enchantment, target ally gains +1...3 Health regeneration.
7.0 TACTIC
User uploaded image
1. Cast ‘Mending’, ‘Essence Bond’, ‘Balthazar’s Spirit’ on self. 2. Run to Ghost 3. Drop Crystal 4. Cast ‘Protection Spirit’ 5. Aggro the two minotaurs in front of you 6. Run to the spot marked X on the map. (The minotaurs will automatically come to you) 7. Cast in this order: ‘Protection Spirit’, ‘Healing Breeze’, ‘Crystal Wave’, ‘Shield of Judgment’, ‘Aftershock’ (You want to maximize the damage of Aftershock) 8. Cast ‘Healing Breeze’, ‘Protection Spirit’ whenever possible, while waiting for ‘Crystal wave’, ‘AfterShock’, ‘Shield of Judgment’ to recharge. Don’t wait till the last minute. 9. Go through Step 7 until all are dead.
8.0 EARNING POTENTIAL
TIME SPENT: One run takes about 2 mins. In hour, you can make about 30 runs.
EXPERIENCE: One run fetches about 1,350 xp (about 9% of my experience bar). Eleven runs should fetch 1 level.
GOLD EARNED: Everything is sold to merchant, except good Gold Items, Dyes. One run fetches an average of 300 gold to 400 gold. 10 run should fetch around 3,000 to 4,000 gold.
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Post by titanfox on Apr 11, 2006 19:58:26 GMT -5
sorry taht guest was me 4got to log in oops
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