I got these build from
www.guildwarsguru.com This was posted by Stormbringer
link for the full thread:
www.guildwarsguru.com/forum/showthread.php?t=75885&highlight=stance+tankBuilds:
Sword Breaker
Attributes:
In my case
8 protection/10(8+1+1) strength/12(9+3) swordsmanship/12(11+1) tactics
Skills:
1. Galrath's Slash / Purge Conditions / Purge Sigent
2. To the Limit
3. Bonetti's Defense
4. Gladiator's Defense [Elite]
5. Dyolak Signet
6. Healing Signet
7. Protective Spirit
8. Rebirth
This build is best vs melee foes since Gladiator will deal the damage back to them, rangers will do less damage because of dyolak sig. but your greatest foes (as usual), are Elementalists and Illusionary Weaponry Mesmers.
Bonetti is a must here since you will need energy to keep the defenses up and going, healing signet should only be used with dyolak sig. and gladiator's defense on.
Shield of Power
Attributes:
In my case
10 smite/13(10+3) swordsmanship/12(11+1) tactics
Skills:
1. Watch Yourself / Symbol of Wrath / Smite Hex
2. To the Limit
3. Bonetti's Defense
4. Healing Signet
5. Shield of Judgment [Elite]
6. Holy Wrath
7. Balthazar's Spirit
8. Rebirth
Now this build is interesting, it is very hard to use it right since u are mostly based on using bonetti and not SoJ, with this build, you can use healing signet any time since the higher damage you get, the higher damage you deal back, watch yourself can help you when using healing signet, SoJ is simply a combo with Holy Wrath and Balthy's Spirit(dmg dmg knocked down adrenaline energy). Using Symbol or Smite hex is a bit more useful that the shout since you do more damage... you don't care if u get blind with this build, you will get adrenaline with each attack...
Shielding Fury
Attributes:
In my case
10 protection/6(4+1+1)strength/14(11+3) swordsmanship/10(9+1) tactics
Skills:
1. Galrath's Slash
2. Final Thrust
3. Bonetti's Defense
4. Shield of Regeneration [Elite]
5. Protective Spirit
6. Vital Blessing
7. Balthazar's Spirit
8. Rebirth
This build deals in damage dealing with a good protection on your back, of course Lingering Curse will get you killed but hey!, only Bone golems use that elite....
Quote:
Originally Posted by Yukito Kunisaki
10+1+1 Axe Mastery
9+1 Tactics
7+1 Strength
10 Curses
Cyclone Axe
Dismember
Axe Rake
Bonetti's Defense
Victory is Mine! {E}
Plague Touch
Enfeebling Blood
Mark of Pain
A build that is very good to do plenty of damage, Thank you Yukito.
Quote:
Originally Posted by striderkaaru
this is my general earth protector build and the one build i use the most.
W/E
attributes:
earth/hammer/strength/tactics
no set numbers because i tweak based on the additional skills i bring. i generally max out earth at 12 and keep hammer at my weapon's req.
main skills:
counter blow
belly smash
earthshaker
aftershock
armor of earth
healing signet
side skills:
irresistable blow - for a more offensive style
berserker stance - not needed so much anymore since the buff to earthshaker
ward vs. melee - added protection for the whole party
"i will survive" - for condition heavy areas
dolyak signet - armor of earth + dolyak anyone?
this build is amazing since it allows me to both tank for myself as well as protect the squishies. self tanking builds are only good if you can ensure aggro on yourself. counter blow, belly smash, earthshaker, and ward vs. melee all allow you to protect anyone being attacked and knockdown is the ultimate snare. this is a build designed for bodyguard tanks.
the only places where the build is weak are places with enchant stripping, blinds, and enemies that cannot be knocked down.
Thank you striderkaaru.
Quote:
Originally Posted by jesh
w/n
13 Strength
11 Tactics
9 Curses
4 Swordsmanship
Flurry
Healing Signet
Bonetti's Defense
Mark of Pain
Dolyak Signet
Watch Yourself!
Defy Pain {E}
Enfeebling Blood
w/m
12 Axe
9 Healing
3 Smiting
15 Strength
6 Tactics
Vigorous Spirit
Live Vicariously
Balthazar's Spirit
Cyclone Axe
Watch Yourself!
Dolyak Signet
Defy Pain {E}
Flurry
Both builds sustain almost 200 AL in a fight. The first one, which I use, can definitely lay down more hurt with Mark of Pain and Flurry. I can also keep my squishies alive longer with Enfeebling Blood, because they WILL draw aggro. I have much higher hp without the use of superior runes (838 hp). The downside is I have a couple second without Dolyak Signet (never bothered me), and I only have my signet for healing.
The second is my brother's build, and he does use 2 superior runes. Obviously his healing capabilities are better. At least I don't use monk skills though.
The reason you don't see stances here are twofold. Stances won't protect you from elementalists, in most cases. Armor will. Another reason is simply that the skills I use for defense aren't counterable. Wild Blow and Warrior's Cunning won't do jack to these builds. It's pretty much a lot of 0s popping above your head, unless you're up against necros, with their dam shadow skills.
My brother's build is actually self sustaining enough that he can ignore it when empathy gets dropped on him. It's pretty funny.
No res. Well, doesn't matter but these builds don't do much in UW.
Thank you anyways.